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Post by Vurtax on Apr 22, 2008 3:09:15 GMT 12
If you have a strategy with a certain pokemon you know or took your time to think of, post it here and we'll discuss.
Now heres one of them i know:
Foretress: Toxic Spikes Spikes Stealth Rock Explosion
I consider that the best kinds of advantages are the ones where your opponent can't avoid (like Aerial Ace) switching out is a large factor when it comes to Wi/Fi battling. So your opponent will be poisoned, attacked by spikes and stealth rock! Although toxic spikes only works once. Stealth rock and spikes work differentley and will continue to damage every time your opponent switches out again.
Forretress should use his move in this order: Toxic spikes Stealth Rock Spikes (until you can't place any more down) Explosion
After Forretress place down all he could he wo't be of much help later.
What do you think?
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Alx
Rookie Member
Posts: 36
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Post by Alx on Sept 10, 2008 14:01:58 GMT 12
Although toxic spikes only works once. I don't get what you mean by that. Do you mean spikes will dissappear once one Poke switches into it? Or do you mean you can only set up one layer of Toxic Spikes? Either way, it works more than once.
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Post by DaveTheFishandChipsGuy on Sept 10, 2008 14:25:39 GMT 12
{Competetive battler notices thread, steps in}
OK, Stealth Rock can only be setup once, and hits ALL Pokemon, it just depends on typing to see how much. Used most commonly to screw over Focus Sash combos.
Spikes can be layed up to 3 times, each layer doing more damage to switched-in Pokemon. Flyers and Levitators are immune.
Toxic Spikes can be layed TWICE. The first layer Poisons, the second Badly Poisons (a la Toxic). Again, Flyers and Leviators are immune, as are Steel-types, being immune to poison attacks, and Poison-types, who also remove the Spikes entirely.
Oh, and Vurtax?
Dave sent out Claydol!
Claydol used Rapid Spin!
Rapid Spin blew away the Stealth Rock!
Rapid Spin blew away the Spikes!
Rapid Spin blew away the Toxic Spikes!
Claydol and Forretress are possibly the best two spinners in the world.
Anymore questions, I should be around to answer them.
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MagmarFire
Brilliant member
Always thinking of you...
Posts: 648
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Post by MagmarFire on Sept 11, 2008 7:35:50 GMT 12
Here's a small one I used in FireRed while battling the Elite Four, but I'm sure a lot of you probably already know this one by now. Make sure your opponent is down to only one Pokemon (or two in double battles) and make sure you have at least two (or three in double battles), and use Perish Song. Switch out yours before the Perish Count drops to zero. After that, your opponent is pretty much hosed, assuming your own Pokemon aren't knocked out until then.
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Post by KatonRyu on Apr 2, 2009 9:03:22 GMT 12
Having a Water Type with Ice moves is good. Swampert is great for this. Its main vulnerability is Grass, but if it has a powerful Ice move it should be able to deal out impressive damage. Maybe combining it with an X Defense, but I usually don't do that. I hate items like that.
Another good Pokemon to have is a Kyogre with Thunder. Kyogre's Drizzle will make sure that Thunder is 100% accurate. Even if that's easy to counter with a move like Sunny Day or possibly the Air Lock or Cloud Nine Abilities you can probably get a free hit in if you beef up Kyogre's Speed enough with Carbos.
Other than that, though, my strategy mainly involves using Ubers like Mewtwo, beefed up in every possible way. I admit to using Action Replay to get Mewtwo from Ruby onward, but I also use Pokesav to give it the stats it had in Silver, for a semblance of honesty.
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Post by DaveTheFishandChipsGuy on Apr 2, 2009 9:19:11 GMT 12
Having a Water Type with Ice moves is good. Swampert is great for this. Its main vulnerability is Grass, but if it has a powerful Ice move it should be able to deal out impressive damage. Maybe combining it with an X Defense, but I usually don't do that. I hate items like that. It's pretty standard to slap an Ice-type attack on a Water-type Pokemon. Almost all Water-types can learn some sort of Ice attack, as you said, this is to deal with the Grass weakness they possess. It's also useful to take out things like Dragons, like Ice Beam on things like Milotic, Empoleon and Suicune, all great counters to various Dragon-type Pokemon.. Another good Pokemon to have is a Kyogre with Thunder. Kyogre's Drizzle will make sure that Thunder is 100% accurate. Even if that's easy to counter with a move like Sunny Day or possibly the Air Lock or Cloud Nine Abilities you can probably get a free hit in if you beef up Kyogre's Speed enough with Carbos. Again, Thunder is standard on Kyogre sets, along with Surf, Ice Beam and Water Spout. BoltBeaming with the more powerful alternative to Thunderbolt at 100% accuracy is always good, especially off Kyogre's monsterous Special Attack. Other than that, though, my strategy mainly involves using Ubers like Mewtwo, beefed up in every possible way. I admit to using Action Replay to get Mewtwo from Ruby onward, but I also use Pokesav to give it the stats it had in Silver, for a semblance of honesty. If you try to use a Mewtwo in standard play, you'll be banned, since the rules state NO UBERS. Using AR won't do you any favours either.
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Post by Midnightmoon602 on Apr 2, 2009 18:20:49 GMT 12
I think the best move set is to either teach ot breed moves that they wouldn't normally learn or teach tm's to a certain pokemon that wouldn't normally have that move like Rydon with Ice beam or Typolsion with Dig, earthquake or rockslide. also it could come in handly like if you were verseing flying type pokemon, haveing a pokemon with tm moves like ice beam or rockslide will come in handly because the opponent won't really expect that from a pokemon that isn't ice or rock.
And getting good natures with your pokemon and giveing them a good move set is prety good as well.
I got another good combo.
Sreech and Swagger, Meanlook and Perish song and Double team and room trick and the move were you switch defence and attack. really good if you have a shuckle. but its kinda risky as well.
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Post by thedarkfiddler on Apr 6, 2009 8:03:03 GMT 12
Break the system, any Pokemon that can learn TM's and existed before Gen IV can learn any move!
Simply get it into Fire Red or Leaf Green, teach it Mimic with the Mimic tutor, then find a friend with a Smeargle. Mimic Sketch, and the Sketch Sketch, and voila! Sketch any move!
Of course, if you want four Sketched moves, you'll need to reset your game 3 times and transfer it back in, so you'll need two Gen III games.
This'd be really helpful with Pokemon that have crappy movesets, like Eevee.
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